Over this period of time, 4 teammates and myself designed, documented, developed, and balanced Cookie Point. It's a casual mobile game based on the model of Two Dots, a game where you have to connect dots of a same color.
Our mission at Nvizzio was to prototype a similar game using 2D art from the Unity asset store.
Cookie Point has a real FTUE experience from the very beginning. We wanted to focus our effort on the player experience by developing an easy-to-learn but hard-to-master gameplay. By doing so, the player would feel highly rewarded when completing a newly unlocked level.
We designed and polished the first 30 levels of the game, basing our balancing on player feelings. The levels are set to be completed or failed with only very few moves left to the counter. The objectives and mechanics vary while the player progresses through the game.
My job was firstly to brainstorm, analyze the market trends, and iterate on ideas with the team to find an appealing concept that would follow our guideline, following Two Dots example. This part took us a week.Once we were set with the idea, I started designing a tool to help us with the game's level design. The idea was to have a grid in the unity inspector that we would fill with color information.
Once the game started, our color grid would be shown on a level in game.
Later in production, I added multiple grid customization options to the tool that would let the level designers create a new experience for each level of the game.
The image on the left is a screenshot of the tool I developed for level creation. It's divided into 4 main parts:
This first element is communicating with the second one.
After the objectives, an integer with the total available moves for the level and the 3 integer values setting the goal to unlock each star. These last 3 integers are not shown to the player as integers but as a completion gauge in game.
There is a last part in that tool containing saved information. It simply tells if the level is completed and if the tool should unlock the next one passing through scenes score information.