WELCOME

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Hi, I’m Maxime, a video game Technical Designer based in Montreal.

I specialize in tool creation for development process to simplify the game, level, and system, designers’ lives. Over the past 3 years, I completed a total of 1200 hours of internship, giving me highly valuable experience and professionalism in the industry. I had the chance to participate in the development of various games with 3 different studios.

My latest experience as a Tech Designer:
  • Design and creation of game engine tools
  • Working on cloud based AI development
  • Writing of advanced technical documents
  • Analyzing of latest tech trends
  • Programming in C++ in Unreal Engine
Download my CV
Skills & Tools:
Tech Design / GD

Programming (C#, C++, Python)
Prototyping
Visual scripting
Core loop and gameplay design
3C design
Balancing

Communication

Professional documentation
Oral fluency
Presentation to an audience
Comfortable in person and remotely

Engines / Software

Unreal Engine (2 years experience)
Unity (5 years experience)
Versioning (Perforce, GitHub)
Project management (Jira, Notion)
Communication (Office suite)
CGI (Adobe Creative Cloud)

Languages

French (Native)
English (TOEIC, C1)

HIGHLIGHTED PROJECTS

Snow Generator

Tool Designer

This simple and handy tool allows you to easily create snow meshes! Customize at will with plenty of modifier variables ranging from basic snow thickness to procedural noise and displacement mapping.

plugin
ue5
c++
UE MARKETPLACE

Weapon Forge

Tool Designer

This tool allows you to easily - and without any Blueprint knowledge needed - create and use firearms with an advanced ammunition and aiming system.

tool
ue5
blueprint
UE MARKETPLACE

Solstice

Technical Designer

Solstice is a graduation project recently released. The game combines exploration, puzzle-solving, and survival mechanics using a unique heat system to navigate through the ancient, ice-covered fortress.

ue5
blueprint
university
OUT ON ITCH.IO

OTHER PROJECTS

Cookie Point

Technical Game & Level Designer

Over a period of 2 months, 4 teammates and myself developed, from scratch, a fully functional high quality prototype and template for a casual mobile game.

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Slice It Fast

Technical Game Designer

Slice it fast is a game jam project made at school in 3 days in a 4 people team. The theme was "10 Billion consumers".

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