I specialize in tool creation for development process to simplify the game, level, and system, designers’ lives. Over the past 3 years, I completed a total of 1200 hours of internship, giving me highly valuable experience and professionalism in the industry. I had the chance to participate in the development of various games with 3 different studios.
Programming (C#, C++, Python)
Prototyping
Visual scripting
Core loop and gameplay design
3C design
Balancing
Professional documentation
Oral fluency
Presentation to an audience
Comfortable in person and remotely
Unreal Engine (2 years experience)
Unity (5 years experience)
Versioning (Perforce, GitHub)
Project management (Jira, Notion)
Communication (Office suite)
CGI (Adobe Creative Cloud)
French (Native)
English (TOEIC, 980/990)
This simple and handy tool allows you to easily create snow meshes! Customize at will with plenty of modifier variables ranging from basic snow thickness to procedural noise and displacement mapping.
This tool allows you to easily - and without any Blueprint knowledge needed - create and use firearms with an advanced ammunition and aiming system.
Solstice is a graduation project recently released. The game combines exploration, puzzle-solving, and survival mechanics using a unique heat system to navigate through the ancient, ice-covered fortress.
Over a period of 2 months, 4 teammates and myself developed, from scratch, a fully functional high quality prototype and template for a casual mobile game.
Slice it fast is a game jam project made at school in 3 days in a 4 people team. The theme was "10 Billion consumers".